Sunday, November 11, 2012

The Nature of WOW Power Leveling

As a staple of the MMORPG world, the adventuring level is something that is easy to use and relatively less hassle-filled to implement at first glance. Essentially, WOW power leveling are made up of an extremely large numerical cap on experience points. This large number is then divided into differing amounts, with the sum of all the experience points of every level in a game equal to the total numerical experience cap.

The nice thing about a progression system based on WOW power leveling is that progression is clearly defined, and there is a certain sense of accomplishment in reaching new WOW power leveling of potency. Assuming two characters of the same class are wearing the same gear with the same stats and are using the same attack against each other at the same time, the level 20 character will clearly overpower the level 10 character. In the current cycle of gaming, where the level numbers of other combatants are visible, you automatically know what (or more specifically who) to avoid if you're trying to survive.

On the other hand, while the basic premise of WOW power leveling allows a certain ease in determining your effectiveness against an opponent, there is a drawback when you look at the complex nature of games. The use of WOW power leveling in a game tends to mess with the scalability of the game you're playing. This can sometimes force designers to alter the speed or efficiency of leveling or the nature of certain game mechanics. Moreover, it can also make for weird fights.

For instance, in our world, rats are rats. In MMORPGs (like LOTRO), rats and other seemingly innocuous beasts become repeated hazards that always seem to be as strong as you when you move into a different zone. As such, a low-leveled player entering a high level zone will be killed by a high-leveled rat that can look exactly like a level one rat.

No comments:

Post a Comment