First of all, I talk about the feature that the game has been in the headlines: dynamic events. Impressed me most is in the Caledon Forest of Wychmire Swamp a chain of events, it is the ultimate guide players into a swamp a huge burrowed insects combat. In the past, I have to take the test when focusing on experience, I was very fond of this event, it is the entire so-called "dynamic events" can reproduce the traditional mechanism of transfer of tasks, and in fact, this is a traditional mechanism of transfer of tasks, in order to activate this event, you and the one before escorting a village near the NPC dialogue Caixing and then the task, there is no different.
Strictly speaking, this dynamic event and the traditional escort duties distinction is that it is a random occurred after the start of the mission, and the other players can join at any time. These are of traditional escort duties improvements, but also not to mention "dynamic". It is just like you can get fast supplement as well as GW2 power leveling instead of complete tasks in a long time.
It makes me unhappy with the fact that these "random static task" accounted for a large part of the game progress. The reason is simple, because they are random. Only do the Yellow Heart tasks map that will give you a stable role in the development, however if you only do Yellow Heart tasks without participating in any dynamic event, then you will find that your level is not enough to explore the next area.
I know, no one likes to be limited to set a good route, which is dynamic event design intent. But conversely, there is no purpose running around is not a good thing, especially if you completed all fixed event, still did not reach the next area of the level requirements. This may make you very angry, as you obviously have to complete the task without Guild Wars 2 power leveling, but not get corresponding reward.
May be you really like to explore the world with enough patience, you may be happy.
Sorce from: http://www.gamesitem.com/news/game-news-45210.html